Welcome!

Brent Thomas, Layout Designer.

I've been working in the games industry since 2004, eight as an artist and more recently as a layout designer at Sucker Punch Productions, working on inFamous: Second Son and inFamous: First Light. I have shipped nine titles on five separate platforms with Sony Computer Entertainment.  Having the opportunity to touch on almost every aspect of environmental art, I find my strengths lie in bridging the gap between art and design.


Working closely with mission and systems designers in the early stages of world layout, I collaborate on a multitude of important design decisions to ensure fun game-play while maintaining the artistic look and feel.  Important decision factors include: overall themes; pacing and mission difficulty; setting up sight lines; choke-points; environmental cover; and, even small details such as ensuring handrail heights do not obstruct the players field of view when they're scoped-in and crouching. I'm meticulous and care about the importance of details.


On inFamous First Light, I was responsible for the layout of the challenge arenas. These challenge maps were a new feature to the franchise and were designed to be played continuously in escalating tiers of difficulty. I worked with systems designers to ensure every aspect of the layout was in tune with the feel of our character's distinct abilities. While these maps were purely focused on game-play, with almost no story elements to convey, I made sure the artists' vision for these spaces remained intact while still achieving all of our steep design requirements. 


MAG [PS3]


Modeled / textured architecture, props, and interactive game-play assets
Helped develop look and feel of faction themes
Not responsible for terrain, foliage, skybox, or lighting



SOCOM 4 [PS3]


Redesigned, modeled / textured classic SOCOM maps for DLC
Modeled props and destructible assets using HAVOK physics system
Not responsible for terrain, foliage, skybox, or lighting

UNIT 13 [PS VITA]


Complete map layout design
Modeled / textured full levels under strict memory, sight-line and path guidelines
Not responsible for skybox art or lighting

 
 
 
 

Previous work, 3D Studio Max

MERCEDES BENZ WW2 RADIO TRUCK 




RUSSIAN T-80 TANK



  
ARMY ISSUE JEEP




HIND-D MI24 HELICOPTER




BMW WW2 R12 MOTORCYCLE



  
US COAST GUARD PATROL BOAT